tournament submission form
alliance universal ruleset
last updated 14 September 2021
- 4 stocks
- 8 minutes
- Items and Stage Hazards set to Off/None
- Sets are best of 3 games, except for best of 5 in top 8
- Tower of Salvation, Final Destination
- Pokémon Colosseum
- Yoshi's Story
No player can pick any stage they've previously won on in the set.
For the sake of strikes and bans, Tower of Salvation and Final Destination are considered one stage.
Stage striking can be forgone entirely, and legal stages, 3DS, or Waiting Room may be chosen directly if agreed to.
- Before game 1, players strike stages in P1-P2-P2-P1 form.
- The higher-seeded player is considered player 1.
- For game 1, characters are picked double-blind.
- Following game 1, the winning player will ban 2 stages (1 stage in best of 5 sets), and the losing player will pick from the remaining stages to play on.
- The winner will then declare their character selection, followed by the loser.
Players have 15 minutes to show up for their set during Winners Round 1 and 2, and 10 minutes for any set after. A set has a time limit of 35 minutes for best of 3 sets, or 50 minutes for best of 5 sets, from the time the players meet.
Stalling is banned and will result in the forfeiture of the current game being played. Stalling is defined as intentionally delaying the game as to make it unplayable. This includes:
- Excessively going under and around a stage for purposes other than recovery, AKA scrooging
- Using infinites to deal more than 150% damage in one combo/chaingrab, or continuing an infinite combo/chaingrab past 300%
- Using invincibility/intangibility glitches, including but not limited to Edge Cancelled Spot Dodges, to remain invincible/intangible for more than 30 seconds at a time.
- Using freeze glitches to freeze you or your opponent's character. This includes, but is not limited to Donkey Kong's cargo throw freeze glitch.
- The use of anti gravity glitches with characters such as Meta Knight and Simon
- Stalling does not include planking, nor hanging around in the air, as both of these strategies can be countered.
lag and desyncing
The standard procedure for lag is:
- Toaster Clause
- Program Clause
- Ethernet Clause
- Alternate Online
- Higher seed moves on
In more detail, when a game is considered unplayable due to lag, here's what happens:
Players will first take a speedtest using their preferred service (Ookla Speedtest is recommended), with the results sent via DM to TOs. Then, a comparison is made against the bare minimum playing requirements (and not to each other) shown below:
- Download speed of 15 Mb/s or higher
- Upload speed of 5 Mb/s or higher
- Ping of 35 of lower
If a player does not meet all of these requirements, then they will be disqualified. However, if both players meet the requirements, then they may attempt to play again or continue with the lag procedure.
Following a speedtest, the next course of action is the Toaster Clause. Much like the speedtest, the players' machine specification is compared against the bare minimum playing requirements, shown below:
- The machine is not a Chromebook
- A CPU with at least 4 threads
- 4GB of RAM or higher
- Reasonably up-to-date Operating System
If both players still meet the requirements, the next action is Program Clause. When invoked, both players must close all applications except the required communication software, Super Smash Flash 2, and a web browser with a two tab limit. All downloads and uploads must be cancelled. A confirmation screenshot will be sent to TOs when this is completed.
While having a wired connection is not strictly required, players may invoke Ethernet Clause, and if a wired connection is not possible a disqualification may occur.
Then, players may attempt a different method to play outside of MGN.
Finally, if all possible options have been exhausted and the game is still not playable, the higher seed will advance.
Both players' ability to call upon the lag procedure is forfeit if Game 2 is started.
- If time runs out, the person with the most stocks left wins. If both players have an equal number of stocks, whoever has a lower percentage wins. If the percentage is also equal, play a 1-stock 3 minute match with the same characters on the same stage to determine the winner. Repeat as necessary.
- If the match ends with both characters dying simultaneously when they are each on their last stock, the winner will be determined by the results screen.
- If a player intentionally disconnects from their opponent during a game, it will count as a win for their opponent. The only exception to this rule is if a reset is necessary due to an error during the game's setup (wrong players, characters, stages, stock count, or time limit; hazards and items are not disabled; sudden death/waiting room glitch; etc.).
- If the players unintentionally disconnect, the game is to be replayed with the same characters, stage, and stock counts.
- Mods are banned with very few exceptions. These exceptions include the 20xx mod. If you want to know if your mod can be legal please consult a TO.
- Using unintended bugs to alter your or your opponent's character will result in a loss.
- Colourblind Visibility Clause: Any player may reset the game on the grounds of not being able to see the opponent's character, for example using a dark skin with Stage Backgrounds disabled or the use of the Ghost Ness palette, although it is not limited to these. If this is called, the opposing player must switch the colour choice or forfeit the game. This right is null if the player deals or is dealt damage.
- Ameowli's Alternate Online Ruling: Players may play using whatever method to play online they prefer; however, in any dispute the in-built MGN functionality must be used.
- Sub Clause: Players cannot sub in to a lower seed. Subbing can only be done in Loser's round one.
- Scooby Dooby Doo Clause: If the TOs cannot find an opponent because their bracket name does not match their discord name, they will lose the current set that that are in until they identify themselves.
Players who are acting unruly may be disqualified, irrespective of any technical rules. The following is a non-exhaustive list of things that may get a player disqualified for poor conduct:
- Calling a player out on lag on a disrespectful manner, players are able to inform their fellow contestants and TO's about a player's internet connection in a respectful manner.
- Verbally attacking a player for whatever reason making usage of highly disrespectful language.
- Racism, Sexism and any other kind of discrimination if players in question don't have that kind of relation.
- Being a dick in general, joking or not.
The TO has the final ruling in all other disputes.
ssf2 alliance circuit
alliance circuit info
current circuit scores
The SSF2 Alliance Circuit is a season-long circuit in which participating events will give points to high-placing players, with the points going towards an invitational event at the end of the season. The final invitational will feature 16 players. The first 12 spots will be claimed by the top 12 players after all circuit events have concluded, and the last 4 will be players voted in.
Points are calculated using quite a complicated formula involving a player's placement and their wins against high-ranking players-- players ranked on the most recent PR. It's a black box. Don't question it.
The following events are Circuit events and count for Circuit Points:
- 05.01 - May Madness
- 05.08 - Battle for the Big Top 17
- 05.22 - Smash Island: Actress Again
- 05.29 - Mac and Cheese 4
- 06.12 - Exodus 3
- 06.19 - Just Vibin' 6
- 07.01 - Frame Perfect Series 6
- 07.10 - Battle for the Big Top Summer Special
- 07.24 - Bowler's 4
- 08.07 - last chance.
You can also see if an event is a Circuit event by looking for the SSF2 logo next to the bracket link.
- 10387 EAST Prolific
- 4168 CAN MKZaiR
- 3693 EAST AK160
- 3565 EAST Jmac
- 3008 EAST TillurMan
- 2981 EAST Arsee
- 2745 SOUTH Rage
- 2272 WEST HiDa
- 2090 CAR Astral
- 1209 SOUTH JMi
- 1113 EAST Velo
- 1072 CAN Chaos0
in the hunt
- 986 EAST PlayfulPiano
- 873 EAST iDoge
- 848 EAST shirobby
- 839 EAST solace
- 797 CAN Godly
- 707 CAN Vash
- 655 EAST Lil_Natey
- 268 WEST Flavien
ssf2 power rankings
1 KxngOfGames was discovered to be an alt account of No.10 Roshi after the 2020 H1 PR was released. For historical reasons, the listing as shown is unchanged.
helpful and useful links
The McLeodGaming Discord server is the official hub for everything MG, from SSF2 to Yeah Jam Fury! and the upcoming platform fighting sensation Fraymakers. Though an obvious starting point, pure competitive players may find McLeodGaming underwhelming.
SSF2 Galaxy is the de facto community hub for the competitive scene. As a third-generation community server, SSF2 Galaxy has all the ammenities for the competitive scene, short of character channels, in a more lax environment.
Flash Fight Club is an SSF2-specific community hub focused on player improvement and meta development. New players that find McLeodGaming to not suit their needs may find FFC to be a good pick.
SSF2 Alliance is the home server of the group by the same name. This is the server where tournaments first get posted. It's also the home of the SSF2 Back Room and where when's flash development happens. How meta.
SSF2 Crew League is the home of crews and crew battles in the SSF2 community. Bring your crew aboard or join an existing crew and do battle with other crews for prestige and bragging rights.
streams and vods
For the past six years, The Lab Creatives has been the premier stream team for Super Smash Flash 2 tournaments, featuring the best in stream production and commentary the community has to offer. If you're looking for MVG- or VGBC-level quality out of SSF2, look no further than right here.
The first streamer for CX, you may know him as Doq. He's held down the top tournament streamer spot for most of SSF2's online existence. Though very few streams happen on his personal stream, you may see it used for non-tournament content such as podcast-esque talk segments and other games.
The second streamer for CX, you may know him as khaitrii. shirobby was a recent acquisition to the CX main stream team, being promoted from pure commentator after a journey in stream production.
The only streamer not streaming for CX worth mentioning though he does commentate for CX. Flavien is far and away the third most prominent streamer for tournaments, topping other independent streamers, while also producing for other content such as freeplays and crew battles.
when's flash vod archive is a YouTube channel with no videos, but acts as a jump-off to other channels by having links to vod channels and playlists of tournament vods in one place. Coming soon.
competitive guides and resources
A living, regularly updated document curated by the Alliance Seeding Team to use as a reference for seeding tournaments. Not a replacement for any PR, but instead considered a supplement to the PR.
The guide all new and aspiring players should start with. This three-part guide by Inari will walk you through the fundamentals and popular mechanics of Super Smash Flash 2.
about when's flash
when's flash originally started as a single serving site made to present tournament listings for competitive Super Smash Flash 2 tournaments. Over its development, when's flash became more than just a tournament listing website. It's now taking on more of a hcr role by having rulesets, rankings, and links to valuable resources along with its intended tournament list.
when's flash is hand-written and hand-maintained by Ameowli (some of you may know him as Doq), with ideas and direction from the members of the SSF2 Alliance.
when's flash will likely remain in beta until a bracket scraping implementation is made.
If you like what you see, you can buy Ameowli a coffee. He doesn't even drink coffee.
beta 3.3 - the Big Visual Overhaul, The Fixes 3
- [fixed] long tournament names shouldn't break the box format anymore
beta 3.2 - the Big Visual Overhaul, The Fixes 2
- [improvement] tabs now update the hash in the url, making them properly shareable instead of an exploit
- [new] added ameowli's ko-fi link to the about page
beta 3.1 - the Big Visual Overhaul, The Fixes
- [improvement] the links tab is now represented as DarkSlateBlue instead of Blue
- [fix] fixed a bug where an open box in the listing would have the wrong min-height in wide mode
beta 3 - the Big Visual Overhaul, Part 2
- [new] mobile version of BVO
- [new] domain name is now whensflash.cx
- [hotfix improvement] implemented OGP, which allows for fancy embeds in many websites, most important of them being discord
beta 2 - the Big Visual Overhaul
- [new] added multiple new tabs for rulesets, rankings, and other useful links
- [new] added a slick new navigation bar to switch between these tabs
- [new] integrated a submission form for tournaments
- [improvement] completely overhauled the visuals of the entire site, which includes an extra display mode for people with screens wider than 15:10.